GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
![Volumetric haze with atmospheric scattering for Unity terrain, work in progress for Sky Master : r/Unity3D Volumetric haze with atmospheric scattering for Unity terrain, work in progress for Sky Master : r/Unity3D](https://external-preview.redd.it/MuxVkVBN0vrJ-7NdDgG9sGfe1RhUqdhc7UZWNY7_G-o.png?auto=webp&s=fc2cf89c9216895038db5cd929da8b60c7e856e2)
Volumetric haze with atmospheric scattering for Unity terrain, work in progress for Sky Master : r/Unity3D
GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
![Atmospheric scattering emulation on terrain, in Unity3D Free edition | Unity 3d, Optimization, Clouds Atmospheric scattering emulation on terrain, in Unity3D Free edition | Unity 3d, Optimization, Clouds](https://i.pinimg.com/originals/b0/39/a8/b039a8a740de4338be875be0dafe0d9e.png)