![So I have a scene here with a player with a box collider 2d and a circle collider 2d. The tilemap has a composite collider 2d and a tilemap collider 2d. How So I have a scene here with a player with a box collider 2d and a circle collider 2d. The tilemap has a composite collider 2d and a tilemap collider 2d. How](https://external-preview.redd.it/rK9boYbhBRWIkab5Y_72yQCoiGjs-kst3G9WHbuDT1I.png?format=pjpg&auto=webp&s=b08a8c189168d69188d19fecb35b6142b2c0b268)
So I have a scene here with a player with a box collider 2d and a circle collider 2d. The tilemap has a composite collider 2d and a tilemap collider 2d. How
![unity3d - Collision between RigidBody2D and TileMap Collider 2D not working on build (but working on inspector) - Stack Overflow unity3d - Collision between RigidBody2D and TileMap Collider 2D not working on build (but working on inspector) - Stack Overflow](https://i.stack.imgur.com/AEBis.png)
unity3d - Collision between RigidBody2D and TileMap Collider 2D not working on build (but working on inspector) - Stack Overflow
![How do I create an outline collider for a tilemap, instead of having a collider around each tile? - Unity Forum How do I create an outline collider for a tilemap, instead of having a collider around each tile? - Unity Forum](https://forum.unity.com/proxy.php?image=https%3A%2F%2Fmedia.discordapp.net%2Fattachments%2F497874004401586176%2F568797771100848150%2Funknown.png&hash=c6625160f8b2d2ce00593522bf4cbde8)